![]() ![]() ![]() I hope this has cleared some of it for you, if you’ve got any more questions, you know where to find me :) Tank Size: Refers to the amount of HP repaired per second, refer back to the Maelstrom and compare with the Typhoon, fitted equally, 1x XL Shield Booster II the Typhoon will, with max skills, boost 120hp/s, where as the Maelstrom thanks to it’s 7.5% Boost Amount/Level bonus, will boost 165hp/s, thus it has a ‘bigger tank’. Ships with a high shield recharge rate ( Drake) will often passive tank, and supplement their naturally high shield recharge rate with modules that increase it, see Shield Rechargers, Shield Power Relays and Shield Flux Coils. ![]() Ever notice how your shield slowly repairs it’s self automatically? Thats the passive recharge. Passive recharge is a charicteristic specifically regarding shields only. It’s worth mentioning that shield tanks do not have a comparable module for omni tanking, only Invulnerability Shield I/II. See, Energized Plating (Omni Tank) and Resistance Plating (specific resists) for armor tanks, and Resistance Amplifiers for shields. Passive Tank: Tank does not use capacitor to provide resists or repair. Includes Shield Boosters and Armor Repairers. These modules actively use capacitor to harden your tank, granting more of a bonus over their passive counter parts. Mostly this refers to the hardners, see Armor _ Hardner I/II also see Shield Hardners. Ships that have weapons that use capacitor to fire (hybrid/lasers) will armor tank, see all Gallente/Amarr.Īctive Tank: Tank uses capacitor to provide resists and repair. A good rule of thumb, if the weapons don’t use Capacitor (Missiles/some projectile), then that ship is going to shield tank, see Raven, Maelstrom, Cyclone/ Sleipnir/ Claymore, Drake. Tanks: Either shield or armor, Caldari/Minmatar (some)/shield tank. Let me go ahead and step up to the plate and see if I can knock a few of these out. ![]() On the other hand, I do not think I have seen any mention of an “active tank.” Is there such a thing as well?Īnd what about a “tank” makes it “big?” And if having a big “tank” is important, why don’t I get in-game spam about “tank enlargement?” What constitutes a “tank” in that regard? Is it shields? Is it armor? Is it some measure of a combination of equipment?Īnd then there are the modifiers to the word “tank.” What is a “passive tank?” I see that mentioned often. The context is usually pretty clear.īut at other times it seems to refer to equipment fitted on a ship. I can spot the passages where it seems to indicate the ability to stand up to damage. In EVE though, “tank” seems to have a different meaning… or set of meanings. (Back in early Sojourn, when you had the best armor class (-100AC), it used to read out as “M1a1 Abrams Tank.”) The concept of the person who stands up front, keeps aggro, takes damage, and is generally the focal point of a battle is something I learned way back in the early MUD days. I know what a “tank” is in the sense of most of the games I have played. I see the word “tank” used a quite a bit in the EVE forums, but I am mildly confused about what it really means in terms of the game.įor example, I pulled these phrases from a single thread on the EVE forums: ![]()
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